Note: Previously, this page was written for the Gahreesen Wall in the Deep Island Shard. Now that the Wall in Moula has been updated, this page describes the Moula version of the Wall game.
Gahreesen is one of the first Ages you'll be visiting in Uru Live. It is linked to one of the four Bahro poles on Relto and it is also the place where you can get your Ki. The Gahreesen Age has two buildings that you can explore: the first building is the one with the Ki-dispenser, the second building is a huge rotating fortress.
The huge rotating fortress houses a training facility in the lower section and a
prison in the top section. Although the building has the appearance of an
extremely high security prison, most of the building is dedicated to the
training facility. The training facility itself consists of a large central room
with a huge wall in the middle and six rooms surrounding it that are connected by
a long circular corridor. There are three types of rooms:
In this room is the control panel to set up the wall game before it can start. Players that finished playing the wall game are linked back into this room.
In this room are one or two older maintainer-suits displayed. In the middle at the end of the room is a machine that opens up when the control panels in both control rooms have been set to start a game. When that happens, the player can step into the machine and while he or she is dropped down into the wall room, the player gets outfitted with a maintainer suit.
The observation or conference rooms are different from the rest of the rooms, in a few ways. The observation rooms have no color (yellow or blue) associated with them. This suggests that whoever was in these rooms was not part of either team or player in the wall room. The displays on the wall show the actual settings of both control panels from the yellow and blue player/team. The observation rooms are also the only two rooms that have the guild of writers symbol everywhere, while the rest of the facility is entirely maintainer domain. What could possibly be so special about these wall games for the guild of writers to have their own rooms here?
In both observation rooms is a pedestal near the window with a DRC-notebook containing a description of the wall game. The notebook explains how the game is played, you can also have a look at the next two images. Click on the images to zoom in on them.
The control panel in the control room is used to place blockers on the wall that will knock off any player that hits one. You can make any pattern on the wall, you're only limited by the maximum number of blockers. That number can vary from round to round, depending on how you set the control panel or how the game is played.
After confirming your maze, walk to the suit room and step into the suit machine. Once both players have stepped into the suit machine the game begins.
At the end of the game, the players end up in the Gahreesen Nexus. Left and right you see imagers showing the blockers of each team. Straight ahead is a Nexus device which has only two linking books: one to the yellow control room and one to the blue control room. Shortly before the book opens either a yellow or blue light will flash next to where the book appears. Choose carefully where you link back to or you will see the Gahreesen hallways once more for a trip to the other side of the building.
Short answer: From 2 people up to the maximum number of people that the Gahreesen Age can hold.
Long answer: Currently, the suit machine will only transport you to the wall room when both players (yellow and blue) have stepped into the suit machine. (However, a single player game will be possible in the future.) That also means that there is currently no benefit in hurrying to the suit machine as you'll have to wait for the other player to step into it anyway.
As far as I can tell, the wall game seems to have been designed for two people to compete against each other. One for yellow and one for blue. The suit machine will allow only one person for each color to enter the wall room. It will close after the first person who enters it. The corridor between the control room and the suit room also looks as if it was designed for only one person to walk through. If it was designed for more people it would surely have been a wider passage.
I can think of a number of ways to play the game with more than just two people. If the two teams would allow team members standing in the control room to communicate with the player in the wall room, it would be logical that they could tell the player on the wall which direction to go. To be honest, I don't see how anyone can prevent this from happening anyway. As none of them know beforehand where the other team has placed the blockers, the game would become a team effort. Another approach would be to play multiple rounds, with a different team member entering the wall room each round.
Assuming that each team member will climb the wall once, the number of players in each team determines the number of rounds that will be played. Too many players per team would make the game last for hours, so a practical number would be 3 to 5 players max. per team.
To get an idea of how the game is played, I made a short video. It was recorded in the Deep Island Shard on two different days, so I had to combine several shorter videos to make it a single video of less than four minutes long.
Note: If for some reason your browser cannot play this video, I'm also offering it as a download in two different formats. You can choose between an AVI format (h264/mp3), or MP4 (h264/aac). Downloading this video has the advantage that you can play it in any videoplayer and set it to full screen.
Download this video in AVI-format. (14Mb)
Download this video in MP4-format. (14Mb)